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Creative Media Technology
Undergraduate course
BSc (Hons)

Creative Media Technology

International Scholarships available

Overview

This practical course is aimed at creative and dynamic individuals with a passion for modern digital technology. You will focus on the creative application of technology and you will use industry-standard software packages in our professional studios.

You will learn how to produce effective designs, websites, apps, short films and animations while working as part of a production team. You will build a substantial portfolio of work and you will have the chance to develop relationships with future employers at our showcase event, where you will display your final-year project and network with industry professionals.



Research Excellence Framework 2014
Research Excellence Framework 2014: our University demonstrated strength in five emerging areas of research which it entered into the assessment for the first time, including computer science.
This course has been developed with local and national employers in the creative industries. You will benefit from the hands-on experience of staff who actively pursue research in this area, many of whom divide their time between academic work and commercial sector activities. You will have access to professional, industry-standard facilities. Our hardware and software systems are updated each year ensuring you use the same software as you will find in industry.

Throughout the course, you will get used to presenting your work in front of a panel of tutors and industry professionals. Your final year project is displayed at a unique tradeshow event where you can make contact with future employers. Our previous students have found work with Disney Interactive Studios, Sky TV and many digital agencies.

We understand that full-time study does not suit everyone. That’s why we offer courses which give you the opportunity to decide where, when and how you can get involved in learning. Studying a distance learning course offers the convenience and flexibility to make education work for you. Whether you’d like to fit your studies around childcare, develop your skills while working or, quite simply, want to learn from the comfort of your own home, we can help you gain a qualification at a time and pace that suits your lifestyle.

Like our students on campus, you will have the same excellent teaching and learning resources, however you’ll find these online instead of in a lecture theatre. Not only are all the modules taught online, but you will also have access to an online community and more than 140,000 books and journals in our online library.

Visit our Distance Learning Website
92.6%
Student Satisfaction
Student Satisfaction*
*National Student Survey 2017

Course Features

  • Placements
  • Sandwich year
  • Specialist facilities
  • Real-life projects
  • Study abroad option
  • Expert careers service
  • 24/7 Library
  • University accommodation
  • TEF Silver Award
Play School of Computing, Creative Technologies & Engineering - End of Year Show 2017 Video
School of Computing, Creative Technologies & Engineering - End of Year Show 2017
BSc (Hons) Creative Media Technologies - Stephanie Martin, Student
Play BSc (Hons) Creative Media Technology - Marc Fabri, Senior Lecturer Video
BSc (Hons) Creative Media Technology - Marc Fabri, Senior Lecturer

Entry Requirements

CLEARING
ENTRY REQUIREMENTS

CLEARING ENTRY REQUIREMENTS

Places available on this course through Clearing. Please call us on 0113 812 3113 to discuss your qualifications, skills and experience. We are interested in hearing from students who are passionate about the subject and we will assess your application on a range of factors including, but not limited to, your performance in examinations and assessments.

Additional Requirements

GCSEs:
GCSE English Language and Maths at Grade C or above (Grade 4 for those sitting their GCSE from 2017 onwards) or equivalent. Key Skills Level 2, Functional Skills Level 2 and the Certificate in Adult Literacy/Numeracy are accepted in place of GCSEs.
Access to HE Diploma:
Pass overall with a minimum of 96 UCAS tariff points.
Scottish Awards:
Minimum of 5 subjects at Grade B at Higher Level.
Irish Leaving Certificate:
Minimum of 5 subjects at Grade C1 or above at Higher Level of which at least 3 must be at B2.
Level 6 Entry
Applicants should have a HND, Foundation degree or equivalent award in the cognate subjects of Multimedia or Creative Media Technologies.
Selection Criteria:
We may use selection criteria based on your personal attributes; experience and/or commitment to the area of study. This information will be derived from your personal statement and reference and will only be used if you have met the general entry requirements.

International Baccalaureate

24 Points
IELTS:
IELTS 6.0 with no skills below 5.5, or an equivalent qualification. The University provides excellent support for any applicant who may be required to undertake additional English language courses.
Mature Applicants
Our University welcomes applications from mature applicants who demonstrate academic potential. We usually require some evidence of recent academic study, for example completion of an access course, however recent relevant work experience may also be considered. Please note that for some of our professional courses all applicants will need to meet the specified entry criteria and in these cases work experience cannot be considered in lieu.

If you wish to apply through this route you should refer to our University Recognition of Prior Learning policy that is available on our website.

Please note that all applicants to our University are required to meet our standard English language requirement of GCSE grade C or equivalent, variations to this will be listed on the individual course entry requirements.

CLEARING ENTRY REQUIREMENTS

Places available on this course through Clearing. Please call us on 0113 812 3113 to discuss your qualifications, skills and experience. We are interested in hearing from students who are passionate about the subject and we will assess your application on a range of factors including, but not limited to, your performance in examinations and assessments.

Additional Requirements

GCSEs:
GCSE English Language and Maths at Grade C or above (Grade 4 for those sitting their GCSE from 2017 onwards) or equivalent. Key Skills Level 2, Functional Skills Level 2 and the Certificate in Adult Literacy/Numeracy are accepted in place of GCSEs.
Access to HE Diploma:
Pass overall with a minimum of 96 UCAS tariff points.
Scottish Awards:
Minimum of 5 subjects at Grade B at Higher Level.
Irish Leaving Certificate:
Minimum of 5 subjects at Grade C1 or above at Higher Level of which at least 3 must be at B2.
Level 6 Entry
Applicants should have a HND, Foundation degree or equivalent award in the cognate subjects of Multimedia or Creative Media Technologies.
Selection Criteria:
We may use selection criteria based on your personal attributes; experience and/or commitment to the area of study. This information will be derived from your personal statement and reference and will only be used if you have met the general entry requirements.

International Baccalaureate

24 Points
IELTS:
IELTS 6.0 with no skills below 5.5, or an equivalent qualification. The University provides excellent support for any applicant who may be required to undertake additional English language courses.
Verify your qualifications
If you are an international student, we can help you to compare and verify your qualifications. Please contact our International Office on +44 (0)113 812 1111 09.00 to 17.00 Mon-Thurs / 09.00 to 16.30 Fri GMT or email internationaloffice@leedsbeckett.ac.uk.
Need to improve your English Language skills?
Don't worry if you don't have the level of English required for your chosen course. We offer a wide range of courses which have been designed to help you to improve your qualifications and English language ability, most of which are accredited by the British Council. Check your English and find out more about our English courses.


More questions?
No matter what your questions, we are here to answer them, visit our International website to get more information and find out about our online open days.

Careers

Laura Whitaker

Careers

Laura Whitaker
Creative Media Manager Dynamic Business Services Ltd

BSc (Hons) Computer Animation & Visual Effects

“My course leaders had great connections. After being talent-spotted at an end-of-year showcase event at the University, I'm now employed as a 3D design specialist and trainer.

Teaching and learning

Unlock your creativity in digital media by learning the technical practices and media trends in design and graphics, web and interactivity and professional practice. You will research original ideas, critically review established creative techniques and work towards a portfolio of practical work.

The tabs below detail what and how you will study in each year of your course. The balance of assessments and overall workload will be informed by your core modules and the option modules you choose to study – the information provided is an indication of what you can expect and may be subject to change. The option modules listed are also an indication of what will be available to you. Their availability is subject to demand and you will be advised which option modules you can choose at the beginning of each year of study.

Explore the fundamental principles of the subject areas within creative media technologies. A broad curriculum will allow you to find your preferred roles and career path.
Overall workload
Clock icon
286 hours Teaching and learning Typically, this will include lectures, seminars, tutorials, supervised studio time or laboratory time and one-to-one meetings with your personal tutor.
Clock icon
914 hours Independent study This is the time outside your timetabled hours when you will be expected to continue learning independently. Typically, this will involve reading, research, completing assignments, preparing presentations and exam revision.
Assessment proportions
Practical This is an invigilated assessment of your practical skills and competencies, such as delivering a coaching session, or a school experience if you are training to be a teacher.
33%
Coursework This could include essays, reports or other written assignments, a dissertation or project, or a portfolio of your work. Assessed work will normally be returned with feedback within four weeks of your submission. When you begin your course, you will be provided with a module handbook for your chosen modules which will provide specific guidelines on how and when you will receive that feedback.
67%
Core Modules

Introduction to composition, typography and graphical representation.

An insight into authoring websites, interactive applications and animated ads.

Introduction to the core concepts and techniques of contemporary video production.

Enhance your core skills in 3D Modelling, Texturing, Animation, Lighting and Rendering.

An opportunity to undertake a substantial media project and develop specific talents.

Develop an understanding of the working practices of the industry.

Build upon the fundamental principles of Year One, preparing you for the production of large-scale media projects. It offers you greater flexibility in setting the context of your assignments and the specialism(s) you hope to develop. Project and professional skills are developed through group-based assessment.
Overall workload
Clock icon
228 hours Teaching and learning Typically, this will include lectures, seminars, tutorials, supervised studio time or laboratory time and one-to-one meetings with your personal tutor.
Clock icon
972 hours Independent study This is the time outside your timetabled hours when you will be expected to continue learning independently. Typically, this will involve reading, research, completing assignments, preparing presentations and exam revision.
Assessment proportions
Coursework This could include essays, reports or other written assignments, a dissertation or project, or a portfolio of your work. Assessed work will normally be returned with feedback within four weeks of your submission. When you begin your course, you will be provided with a module handbook for your chosen modules which will provide specific guidelines on how and when you will receive that feedback.
100%
Core Modules

Focus on the creation of successful websites for multiple devices.

Extend your creative understanding of communicating conceptual ideas visually.

Practical experience of producing professional creative media content.

Integrating visual design, animation, sound, video and gameplay.

Further develop your 3D skills with a particular focus on animation.

Another opportunity to undertake a substantial project and develop your talent.

Get involved in the creation of commercial projects. You will be greatly encouraged to develop your portfolio, engage in self-directed learning and the selection of creative specialisms including 3D visualisation, motion design, screenwriting and mobile gaming.
Overall workload
Clock icon
173 hours Teaching and learning Typically, this will include lectures, seminars, tutorials, supervised studio time or laboratory time and one-to-one meetings with your personal tutor.
Clock icon
1027 hours Independent study This is the time outside your timetabled hours when you will be expected to continue learning independently. Typically, this will involve reading, research, completing assignments, preparing presentations and exam revision.
Assessment proportions
Practical This is an invigilated assessment of your practical skills and competencies, such as delivering a coaching session, or a school experience if you are training to be a teacher.
30%
Coursework This could include essays, reports or other written assignments, a dissertation or project, or a portfolio of your work. Assessed work will normally be returned with feedback within four weeks of your submission. When you begin your course, you will be provided with a module handbook for your chosen modules which will provide specific guidelines on how and when you will receive that feedback.
70%
Core Modules

We will promote the importance of research and development as a vital part of planning to undertake a major creative project.

Develop your portfolio to impress employers after you graduate.

Option modules may include:

Take a more technical approach to web site construction, learning how to create a development environment and how to integrate websites with CMS.

Learn scriptwriting skills for broadcast, acquiring the ability to provide effective written content for online media.

Learn about writing, capturing and post-producing short films.

Create and animate visual content in a technically advanced and aesthetically appealing manner.

The key principles and tools for creating high quality 3D assets suitable for a range of applications such as marketing, portfolios, game engines, visualisations.

The key principles and tools for designing and prototyping mobile games.

Learn how to create products using a design thinking approach, putting the needs and preferences of end users at the centre of the process.

Dr Marc Fabri
Dr Marc Fabri
Senior Lecturer
Marc is passionate about using technology to improve people's quality of life and society as a whole. His interests focus on user experience, human-computer interaction and user participation in the digital design process.
Our creative technologies courses have very close links with industry. Our students often work on real briefs, get mentored by professionals, compete in industry competitions and take part in commercial projects. It's the perfect preparation for a creative and fulfilling career.
Play School of Computing, Creative Technologies & Engineering - End of Year Show 2017 Video
School of Computing, Creative Technologies & Engineering - End of Year Show 2017
BSc (Hons) Creative Media Technologies - Stephanie Martin, Student
Play BSc (Hons) Creative Media Technology - Marc Fabri, Senior Lecturer Video
BSc (Hons) Creative Media Technology - Marc Fabri, Senior Lecturer

Fees & funding

The tuition fee for the year for students entering in 2018/19 is £9250. The amount you will pay may increase each year to take into account the effects of inflation.
See further information on financing your studies or information about whether you may qualify for one of our Bursaries and Scholarships.

Educational visits - The cost for these trips covers travel, accommodation and subsistence. The price varies year by year and attendance is optional.

Study materials - We provide core materials during your studies and you may choose to purchase additional materials. This is not compulsory and will depend upon the projects you undertake.

Tuition fees
Your tuition fees cover the cost of registration, tuition, academic supervision, assessments and examinations.
The following are also included in the cost of your course:

  • 24/7 Library and student IT support
  • Free wifi via eduroam
  • Skills workshops and resources
  • Library membership, giving access to more than 500,000 printed, multimedia and digital resources
  • Access to software, including five free copies of Microsoft Office 365 to install on your PC, laptop and MAC, and access to free high-end software via the Leeds Beckett remote app
  • Loan of high-end media equipment to support your studies

Course specific

  • All software used on the course if a student version is available

Additional costs
In many cases, costs associated with your course will be included in your course fee. However, in some cases there are ‘essential’ additional costs (those that you will be required to meet in addition to your course fee), and/or ‘optional’ additional costs (costs that are not required, but that you might choose to pay). We have included those essential or optional additional costs that relate to your course, below.

Course-specific essentials

  • Accommodation / travel / commuting costs incurred during any placements
    (Payments for these costs should be negotiated as part of the placement itself, or considered as any other normal outgoing while working would be. Placements are usually paid)

Course-specific optional costs

  • A laptop running Windows 10
    (Laptops can be borrowed from the university for free should you choose not to purchase your own and all computer labs at the university run Windows 10)

Other study-related expenses to consider: books (the library stocks books from your module reading list but you may wish to purchase copies for yourself); placement costs (these may include travel expenses and living costs);student visas (international students only); printing, photocopying and stationery; field trips; study abroad opportunities (travel costs and accommodation, visas and immunisations); PC/laptop (provided on campus in social learning spaces and in the library. However, you may prefer to have your own); mobile phone/tablet (to access University online services); academic conferences (travel costs); professional-body membership (where applicable); and graduation (gown hire and guest tickets).

This list is not exhaustive and costs will vary depending on the choices you make during your course. Any rental or living costs are also in addition to your course fees.

The tuition fee for the year for students entering in 2018/19 is £12000. The amount you will pay is fixed at this level for each year of your course.
See further information on fees and finance on our Financing Your Studies webpage.

Educational visits - The cost for these trips covers travel, accommodation and subsistence. The price varies year by year and attendance is optional.

Study materials - We provide core materials during your studies and you may choose to purchase additional materials. This is not compulsory and will depend upon the projects you undertake.

Tuition fees
Your tuition fees cover the cost of registration, tuition, academic supervision, assessments and examinations.
The following are also included in the cost of your course:

  • 24/7 Library and student IT support
  • Free wifi via eduroam
  • Skills workshops and resources
  • Library membership, giving access to more than 500,000 printed, multimedia and digital resources
  • Access to software, including five free copies of Microsoft Office 365 to install on your PC, laptop and MAC, and access to free high-end software via the Leeds Beckett remote app
  • Loan of high-end media equipment to support your studies

Course specific

  • All software used on the course if a student version is available

Additional costs
In many cases, costs associated with your course will be included in your course fee. However, in some cases there are ‘essential’ additional costs (those that you will be required to meet in addition to your course fee), and/or ‘optional’ additional costs (costs that are not required, but that you might choose to pay). We have included those essential or optional additional costs that relate to your course, below.

Course-specific essentials

  • Accommodation / travel / commuting costs incurred during any placements
    (Payments for these costs should be negotiated as part of the placement itself, or considered as any other normal outgoing while working would be. Placements are usually paid)

Course-specific optional costs

  • A laptop running Windows 10
    (Laptops can be borrowed from the university for free should you choose not to purchase your own and all computer labs at the university run Windows 10)

Other study-related expenses to consider: books (the library stocks books from your module reading list but you may wish to purchase copies for yourself); placement costs (these may include travel expenses and living costs);student visas (international students only); printing, photocopying and stationery; field trips; study abroad opportunities (travel costs and accommodation, visas and immunisations); PC/laptop (provided on campus in social learning spaces and in the library. However, you may prefer to have your own); mobile phone/tablet (to access University online services); academic conferences (travel costs); professional-body membership (where applicable); and graduation (gown hire and guest tickets).

This list is not exhaustive and costs will vary depending on the choices you make during your course. Any rental or living costs are also in addition to your course fees.

Facilities

  • Blue screen / motion capture studio
    Blue screen / motion capture studio

    The 3D motion capture equipment records and analyses human movement to produce animated content. We also have other movement analysis technology, including eye-tracking facilities.

  • Library and online resources
    Library and online resources

    Our Library is open 24 hours a day, seven days a week, every day of the year, providing you with access to specialist books and journals, learning spaces, computers, multimedia facilities and media equipment hire. Tens of thousands of our Library's digital resources, including ebooks, ejournals and databases, can be accessed online at a time and place to suit you.

  • Headingley Campus
    Headingley Campus

    Our historic Headingley Campus is set in 100 acres of parkland with easy access to Leeds city centre.

  • Gym and Sports Facilities
    Gym and Sports Facilities

    Keeping fit is easy at Leeds Beckett - our fitness suites are easy to get to, kitted out with all the latest technology and available to all sports members.

Location

Headingley Campus

Headingley Campus

Home to our first-rate sporting facilities – Headingley Campus has a rich and diverse history having played to visitors such as Winston Churchill and Oscar Wilde. Set in 100 acres of parkland, with easy access to Leeds city centre, many of our buildings look out onto our grassy acre – a perfect place for hanging out, playing games and catching up with friends on long summer days. Headingley Campus has modern sport science laboratories, animation and music studios and the latest computing labs, as well as one of our libraries, open 24 hours a day, seven days a week, 365 days a year.

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